Expected code of conduct:
To help maintain the high reputation of The Kinship, all players and members should feel welcome and desired to be a part of guild activities and social situations. Anyone intently left out, for any reason, goes against our principles of our family and brotherhood as well as our diplomatic standards.
There should be absolutely NO DRAMA and all that implies. We have a zero tolerance for Drama, and should you become a problem with your drama, you will quickly find yourself guildless. The High school is -----> way.
Get involved in the guild! Play with your fellow members, post on the forums, and speak up in guild chat. We want your insight, opinions, and ideas
We expect members to share their crafting skills and items with other Kinsmen without charging, minus the materials needed.
A fair “need-based” looting will be upheld. We prefer you do not sell your loot; helping out one another should be our highest priority so we ask our members to donate loot to each other or the guild
Communication is important with any organization. When it comes to leadership, open and quick communications are necessary. It is important that our “Officer Core' gives our members the feeling of a well-ran guild.
As diplomacy is important in any game, diplomatic procedures with other players and guilds should be maintained at all times.
Dismissal of guild members will be based off of the Warning System: One Minor warning = referral, two minor warnings = referral, and demotion to applicant/probation, third minor = dismissal. Any major warnings will result in removal from the guild.
Edited by
Zodiac 8 months ago
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Kate: Are you okay?
Seth: Peachy, Kate. The world's my oyster, except for the fact that I just rammed a wooden stake in my brother's heart because he turned into a vampire, even though I don't believe in vampires. Aside from that unfortunate business, everything's hunky-dory.